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NINTENDO - E3 2002
Historically, over the past
few years, Nintendo has in my opinion been catering to the junior market
of gamers. I do not know why some companies kiss ass and proclaim
the cell-shaded Zelda as the messiah. If that is what you've wanted
the evolution of modern gaming to come to, fine, to each their own.
I personally do not like the direction Nintendo is headed with the
majority of their games. The vision that Miyamoto once had seems to
be running out of steam. Way too many Nintendo games have a 'baby
like' quality to them that is truly catering to the youngsters out
there. Everything is cutesy and usually some derivative of a cuddly
animal. As a hardcore gaming veteran, I feel as if Nintendo has
given up on me, as a late twenty something gamer. A lot of the games
they had were decent, but could be so much better. As a side note,
F-Zero was showing on a monitor. Not playable, but the little footage
they showed ended up attracting more attention than Nintendo thought it
would and it created a traffic jam. The game looked inspired by the
previous versions but ran liquid smooth.
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StarFox - StarFox
was perhaps Nintendo's best game of the show. The graphics
were a notch above Mario, Zelda and Metroid and the game was fun to
play. While on the planet, there was exploration, action like
combat and interaction with other characters. You were able to
board your ship and do missions in space as well. I think the
mix of environments will keep things fresh and interesting.
For some reason, this is one rare Gamecube game that did not have
problems with jaggies. Either they were not there or they were
blended into backgrounds with colors. This game looked sharp. |
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Mario Sunshine
- Mario is in a resort town when the
adventure begins. This game has a very strong Mario 64
flavor. Controls are nearly the same with the addition of the
water gun/water jetpack. There are camera problems, like
before. If you were able to deal with it in Mario 64, then
you'll be alright, if you weren't, then...sorry. The game is
very colorful and was fun. Besides the spinning camera and
blind views getting stuck behind a wall, the only minor complaint is
the complete lack of anti-aliasing in the game. Every polygon
appears to have a jagged edge and it makes me wonder if the
designers think we won't notice. Other than that, it will likely
be a solid game. |
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Zelda -
When the Gamecube could clearly make link look like this,
why in the hell would they make him look like he is special?
Cell shading technology looks fine depending on what you are trying
to do. The environment actually isn't that bad, but link looks like
a reject, and I don't want to play the game because of that.
The game played similar to the N64 Zelda games, but everything had a
really cartoony look to it. While not bad, it is not unique
either. For some reason, some people love it, but I am part of
a large group that dislikes it. Sorry Nintendo. |
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Metroid Prime - I was a Metroid fan back in the
day, playing and beating the original on the NES. Nintendo
decided to go 3D with their most recent version of the game.
After playing the game for just a little while I felt like it was a
very typical 3D shooter. Graphics were average and game play
was also average. Nothing wrong with it, but it certainly is
not unique. Maybe it's just me, but FPS games are better on
PCs. If you could compare this to Doom
3, you would get a good laugh. Die hard fans will likely
have fun with it, otherwise I'd pass. |
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Eternal Darkness: Sanity's Requiem - At first
glance I thought it was Buffy the Vampire Slayer in the Resident
Evil mansion. Apparently there are different times you visit
while exploring and fighting undead monsters. You were able to
cut off the head, then the arms of skeletons and they would keep
coming until you 'finished them' with a spear maneuver. Later I saw a
Roman soldier in a crypt exploring as well. Graphics were very
gothic and dark, but good overall, so it will appeal to a nitch audience.
The game play seemed a little dry, but the game was pretty,
so I figured I'd include it in my report. |
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