MICROSOFT - E3 2002

The Microsoft booth was a single booth split into two separate areas, the PC games and the X-box games.  Personally I thought the X-box area was a little stronger than the PC, but it probably doesn't surprise anyone that MSFT is pushing the X-box as hard as they possibly can.


Sorry, your browser doesn't support Java(tm). Combat Flight Simulator 3 - This strong PC title was still very early in development.  It was payable, but all you could do was dogfight a couple different planes.  They said that they had just gotten sounds in the game before E3.  An extreme effort to be as realistic as possible is one of the top priorities of the team developing this game.  The cockpits are identical, the way planes handle and look are all very represented.  Creating this game is like getting a PHD in WWII aviation history the lead producer was overheard to have said.  If you are one of the very few to have 3 monitors hooked up to your system, you can get side view of the action as well, allowing you to better spot bogies in the sky.  While it has a lot of work to go, the highly detailed terrain and planes will not disappoint anybody.

MechAssualt - This X-box game is a little more on the action side than it is a simulator (like PC versions are).  Everything in the game takes damage and can be destroyed, including the large building you use for cover.  The result can be a city lying in ruin with smoke everywhere and still more missiles and lasers flying everywhere.  The controls very easy to pick up.  This game will support online play, or you can pay through the 20 mission single player campaign.  While very solid, I think that I personally like a little more emphasis on the simulation aspect... conserving ammo and waiting for opportune times to attack.  Regardless, it will be fun to lay waste to the gorgeous environments.

Crimson Skies - Based on the PC version, this X-box title certainly has awesome graphics.  The level i played at the show reminded me of the Star Wars city of Coruscant, with tons of planes flying around that you had to avoid.  The mission called for the destruction of anti-air guns on a train that was barreling some 50 stories up inside the city.  After its destruction you had to carefully target water tanks located far above the tracks to put the flames out.  The controls of the aircraft could have been a little better.  It was a little finicky and didn't always do exactly what you intended.  By the time it is released they may have addressed that issue.  Certainly a unique look to the game.

Freelancer - Yup, the annual Freelancer visit was made again.  Graphically the game is beautiful, but the controls are more 'coached' than played.  You do not pilot the ship like you would in Wing Commander or some other flight game, instead you chose a target and click a button telling your ship to follow that target, then you use your mouse to target and fire weapons.  I think a lot of gamers will not like that feature.  If you don't mind, then you'll likely enjoy the game when it is released as it is going to be huge!  The entire last year was spent designing star systems to explore.  When this game finally does hit store shelves, it will have a nitch market of fans, but the masses will likely be overlooked due to the lack of real control.

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