Technodynamic Technodynamic
Dark Archon Broodwar Logo Sarah Kerrigan

 

Add-on games never did much for me, I guess that is because of the experience I have had with add-ons in the past. Being a huge fan of StarCraft, I couldn’t help but get excited for StarCraft Broodwar however. Most add-on packs do one of two things; either they give you more options, levels, weapons, etc for single player or they allow you to do more things and have more options for multiplayer gaming. Fortunately, Broodwar does both, but is Broodwar worthy of the hype surrounding it?

The single player stuff: Personally, I love the story line of the original StarCraft game. Broodwar continues right where the original left off and with the addition of new triggers (triggers allow the designers to do more things in scenario based games), now the story can be executed in an even better fashion than before. 8 Protoss missions, followed by 8 Terran missions, and concluded by 10 Zerg will keep you busy for many days. Each campaign has its unique ending video, which are totally awesome. In addition to the scenarios, is a set of new tiles that you can use to make your own maps. The new maps can have a desert, a twilight battlefield, or a snow covered landscape, which really adds a fresh new look. Several new units have been included to keep the game new, and to add a bit more complexity to the game. See the list of new units below.

The multiplayer stuff: This is what thousands of Battle netters will be debating for months to come. There has always been a question as to which is the most powerful race in StarCraft. Blizzard has done a fine job of making the races fairly equal, and the changes in Broodwar will further the balance. With the addition of new units, and minor up/down grades to existing ones, the game is more balanced than ever. One thing many players will overlook is the new complexity that multiplayer gaming has to offer. With so many options at your hand, you will have to choose carefully when it comes to build order. For example, you could go the high-tech route by going for strong air power, or try to expand early, or build up for a hard ground rush. With so many ways to play, and so many new units, scouting will become the most important element in the game. Those that have the best unit control will dominate in this game. A well-mixed force consisting of several different unit types will be far more effective than the player that builds "a ton of X unit." For example, 12 scouts will lose badly to 12 battle cruisers, but if you accompany your scouts with a couple templar, and an arbiter with stasis ready, you are guaranteed to win, unless you drop your mouse. The same is true for the Terran player; if you accompany your cruisers with some science-vessels and a couple of medics, then the Terran will win. The player that can handle the most units at the best efficiency will be the dominant player. You will be able to practice your new strategies on over 100 new maps that have been included in Broodwar. Better yet, you will be able to play on Battle.net in two modes, with the new Broodwar units or without, that way you can continue to play games with those who have not upgraded to Broodwar.

Is this expansion worth your gaming dollar? Hell yeah! In fact, there are so many new treats for both single and multiplayer play, that the expansion has an almost sequel type of feel, and all for under $30.

 

New Broodwar Units

Terran medic The Terran medic has several uses, it can heal any living unit, including that of your allies and Zerg buildings.  She can blind enemies with her flash grenade (permanent).  Also, she can repair the condition of all units with a restoration spell (fix lockdown, plague, etc).
Terran valkyrie The valkyrie can assure the Terrans of air dominance, but at the same time can weaken a terran players ground force.  The valkyrie has no ground attack, but decimates enemy air units when there are large numbers of valkyries firing.
Zerg lurker The Zerg lurker is morphed from a hydralisk and is the ultimate defensive weapon.  Lurkers can rip through multiple targets while being burrowed, forcing players to bring detection devices.  Lurkers can also hinder an enemies expansion capability.
Zerg devourer The devourer is a well armored Zerg air unit that sprays corrosive acid on its targets.  This is best suited for cloaked units like observers and wraiths, because after the acid is on the target, the unit can be seen without detectors, nullifying the cloak capability.
Protoss corsair The Protoss no longer have an air to air disadvantage early in the game.   The corsair, like the valkyrie, is an air to air fighter, and will decimate other small to mid sized air units when in large numbers.  The corsair cannot fire on ground targets.
Protoss dark templar The dark templar can destroy an unprepared enemy base in a matter of minutes.  Perminately cloaked, these templar can rip to shreds a base that has no cloak detection capability.  Two dark templar can merge into a dark archon.
Protoss dark archon Unlike regular archons, dark archons have no normal attack.  Instead, they possess extremely powerful magic that can turn the tide in any battle.  Among the most powerful is "Mind Control", allowing you to steal any unit away from your enemies.

 

broodwarscreen1.gif (50889 bytes) The Terran air force has arguably gone from the weakest to the most powerful.  To get a force this large though means you must expand and survive to late game.  If your enemy has scouted well, they may be able to counter your air power with a mix of deadly ground based weapons like templars and defilers.
game screenshot Laying siege to a well defended terran base has been somewhat of a burden for Protoss players, that is until Broodwar came out.  The "Disruption Web" will nullify and ground based attack for around 45 seconds, allowing you to disarm your enemies long range capabilities, and giving you the advantage.
game screenshot The dark archon is extremely powerful.  In this picture, a siege tank is "mind controlled", and will begin firing on enemy units instantly.  You may mind control any unit, including the peons of your enemy, allowing you to build up an army of another type of race.  If you mind control an enemy queen that has been upgraded, then your queen will possess the powers that your enemy researched.  Also, a shuttle that is captured will allow you to steal all the units that were being transported - very powerful!

 

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